Please let us know about any bugs you find with the changes to the UI in the New UI Bugs thread. We’re still working out some of the bugs with the new engine, and we appreciate your patience and assistance with testing. We are still supporting the old engine, however, if you want to use any features of the new UI, you'll need to convert your custom windows over to the new engine. If you use a custom UI, you do not have to immediately convert your UI files to the new UI engine.(It doesn’t work 100% yet – we will add more information as this is worked on.) For custom UI creators, maintainers, and users: after patching the latest Test update from March 21, 2023, your EQ directory should have a new folder called "Layout Converter" This contains a tool you can install that is used to convert custom UI files into the new UI engine.If you use the default UI, things should just work similarly to how they used to.The Inventory, Story, Quantity, and Window Selector windows have been converted to the new UI engine. Only a few windows have been converted to the new UI engine most should remain unchanged.You can also use the "/ui scale" command. UI scaling is accessible by opening your Options window to find a scaling slider.The new engine enables different features like docking, scaling, and more options for creating and modifying the UI windows. The new UI engine is not what you’d think of in a "UI revamp" - it should look very similar to the existing UI.But before we do that, we need to test it so both players and custom UI designers can have time to get used to the changes. As featured in the 2023 Roadmap, EverQuest's new UI engine is on track to launch in the coming weeks.
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